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Devlog
UTAS KIT207 Portfolio
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Devlog
Week 6 Tutorial - Cinemachine and Post-Processing
August 23, 2022
by
estainer
To add final visual flair to the Antarctica scene, I experimented with cinematic camera effects using the Cinemachine package for Unity, and added post-processing effects that activate in specific sce...
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Module 5 Devlog - Lighting and Shader Graph
August 16, 2022
by
estainer
After implementing basic gameplay, the next objective was to make the scene more atmospheric and graphically impressive using lighting and shader graphs. Following a lighting tutorial by Brackeys, I a...
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Week 4 Game Ideas Devlog
August 09, 2022
by
estainer
To prepare for making a new fleshed out game prototype with a team, it was necessary to brainstorm some interesting ideas to serve as inspiration. The brief was for games to follow the theme "Connecte...
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Module 4 Devlog - A Simple Game
August 09, 2022
by
estainer
The next goal was to add the traditional functionality of a game to the player and enemies including taking damage and being defeated. Enemies can now be spawned into the game using an invisible Spawn...
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Week 4 Tutorial - AI Navigation
August 09, 2022
by
estainer
This week the goal was to create Artificially Intelligent (AI) characters that could make their way across various terrains and obstacles. In Unity, you can use a Navigation Mesh (NavMesh) to provide...
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Module 3 Devlog - Terrain and ProBuilder
August 02, 2022
by
estainer
Terrain Tools To continue the development on my Antarctic scene, I utilised Unity’s Terrain Tools to build a more interesting and detailed world quickly and effectively. Using various brushes, I lif...
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Week 3 Tutorial - Playable Character in Unity
August 02, 2022
by
estainer
For the tutorial exercise, the goal was to import the character that had been animated in Blender into Unity to become a playable character. My character animated and moving around inside a Unity scen...
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Week 2 Tutorial - Making a Scene in Unity
July 26, 2022
by
estainer
The objective this week was to take the 3D models made in Blender, as well as additional models found online, and import them into Unity to create a scene. My scene made in Unity using 3D models made...
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Module 2 Devlog - Rigging and Animation
July 26, 2022
by
estainer
Modelling a Human In order to learn animation I first had to model a character that could be "rigged". I found that a humanoid character is quite difficult to model, but this tutorial by Sebastian Lag...
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Module 1 Devlog
July 19, 2022
by
estainer
Barrel Tutorial To develop some basic skills in Blender I followed this video tutorial by SirPinkBeard ( https://www.youtube.com/watch?v=HggtU6Nzlao ) to make a barrel from a basic cylinder, and pract...
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