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Devlog Week 13
October 14, 2022
by
Losmada
Liam - Programming UI Upgrades One of the main bits of feedback given about the UI was that it was unclear which connection was which, along with not realising that the number keys could be pressed to...
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Devlog Week 12
October 13, 2022
by
utas-llf
Liam - Programming Controlled Translate - Physics We found an issue with the controlled translate where physics objects would just slide off them without ever reacting to their lateral movement. This...
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Game Testing Summary
October 06, 2022
by
estainer
On the 5th October we conducted a testing session for our game to determine whether we are heading in the right path, and to gain insight on what aspects need to be improved. In this report we summari...
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Devlog Week 11
October 06, 2022
by
utas-llf
Liam - Programming Scroll speed Following on from last week, I finished implementing the rotation of the gears on the blunderbuss. Now they respond to input from the scroll wheel and spin at about the...
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Devlog Week 10
September 27, 2022
by
estainer
Liam - Programming The first thing that needed implementing was the positioning of the blunderbuss within the players point of view. This needed to be both configurable and consistent regardless of th...
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Devlog Week 9
September 20, 2022
by
estainer
Liam - Programming Pressure Plate Update Due to requiring pressure plates to move around or be in other orientations, I had to create a new non-physics based pressure plate. This one instead snaps dir...
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Devlog Week 8
September 06, 2022
by
utas-llf
Liam - Programming Menus / Game Master The main design elements of the menus were taken from the START MENU in Unity tutorial by Brackeys , but this was expanded by using a persistent singleton script...
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