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Devlog
Death Boots
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Devlog
Documentation + User Guide
October 17, 2021
by
estainer
Concept Differences My original concept image for reference Player: The player's design is quite different from the concept, mainly because the original sprite base by MoikMellah (2019) that I modelle...
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Polish and UI
October 10, 2021
by
estainer
This week's focus was on adding UI elements, menus, and implementing additional features that I had been working on for a while. Icons indicating the keys in your possession now appear, in the top rig...
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Game Testing
October 07, 2021
by
estainer
You can now provide feedback for Death Boots here The in-class testing session ran smoothly and I was able to gain many insights watching testers take different approaches to solving the problems in t...
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Presentation & Graphics
October 03, 2021
by
estainer
The focus this week was on adding new assets and visual effects to make the game look nicer and add emphasis to some aspects of the gameplay. The game's new appearance, with added assets and post-proc...
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Enemies, Interaction, Puzzles
September 27, 2021
by
estainer
The focus this time was on adding enemies and thinking about any additional gameplay/puzzle mechanics to add to the game. Enemies/Hazards A basic enemy intercepts and chases the player This chaser ene...
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Level Blocking
September 19, 2021
by
estainer
This week I used the tilemap to map out a basic level, introduced some new mechanics and objectives to the game, and implemented other features that were suggested last week, like an input queue and i...
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Player Movement
September 12, 2021
by
estainer
This week I made a spritesheet for the player, imported it into Unity and then turned it into animations for the player's movement. I wrote a PlayerMovement script that moves the player in the four ca...
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Game Concept
August 29, 2021
by
estainer
Working Title : Death Boots Concept Statement Step into the boots of a forsaken fighter on a quest to purge long-conquered castles of evil. This would be simple – if the boots that you hopped in wer...
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