Game Testing


You can now provide feedback for Death Boots here

The in-class testing session ran smoothly and I was able to gain many insights watching testers take different approaches to solving the problems in the game.  

Changes made based on feedback:

  • Player can now walk behind collidable standing up objects like barrels, rather than the top of the object colliding with the player like it used to.  The overall vertical position of the barrels was also adjusted.
  • Doors now open automatically when you get close which is more convenient than having to press the Spacebar to use a key.

  • The genre of the game has been changed from "Action-Adventure" to "Puzzle" to better suit the direction the game has gone.
  • You can now use the mouse to plot out your path on the screen, which was inspired by suggestions to add UI for visualising the input queue.  A comment by Bitstrider (2016) helped me with adding the functionality to clear a drawn line and start a new one.  To make using this feature plausible, I added safe tiles at the entrance to each blue tile room so that players could safely stop and draw their path before proceeding if they wanted.

  • The input queue itself was also adjusted as it caused confusion for some testers.  Now, instead of queuing up many inputs, only the next immediate move will be stored.  I decided to make it like this to allow the game to remain responsive, but also prevent confusion of the player moving substantially on their own because of unintentionally queued inputs.

References

Bitstrider (2016), Is there anyway to reset/clear Trail Renderer? Unity Answers, https://answers.unity.com/questions/706525/is-there-anyway-to-resetclear-trail-r...

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